Ugh, sounds like an mmo I would like to stay far, far away from.
I don't care what people say about WoW, but they've tried very hard to make it casual friendly with (what started out as) avenues friendly to people who didn't want to put in the time for raiding.
By looking at the horridly grind-y aspects of EQ, they went in a direction that kept a lot of that stuff out of WoW and, early on in the TBC expansion, a route for casuals and pvpers to obtain similar in-game, fat lewtz w/o having to engage in a model they didn't find interesting or that was too time intensive for those people (though the GM/WL ladder grind was even more intensive than raiding; a problem corrected later by modifying BGs and the introduction of arenas... until they introduced ratings restricted arena gear; nfi what's become of it now). That was, until the introduction of 'purples' into the game that wasn't 'earned' through raiding evoked the ire of 'hardcore' raiders who thought they were being sleighted.
Which might, *might* be understandable if the game was modeled after a zero-sum situation like it could be argued with EQ where you had a single, non-instanced boss that the entire server had to race to, protocols and courtesy be damned (unless you were on a serve like the one I was wherein guilds agreed to certain procedures regarding engagement and wipes) to get a boss down and the respawn of said boss was on a once a week rotation.
But, not in WoW. Except for a handful of outdoor bosses (which no one hardly cared about, in most cases), where most everything you could want is instanced and it's not like the activities were mutually exclusive. The 'hardcore' raiders who were all butthurt that casuals could *gasp* get purps on par with raiding gear were totally misguided as far as I was concerned. Raiding didn't mean you couldn't pvp (especially b/c pvp was so casual friendly and non-time intensive while still being challenging b/c your opponent was always a thinking, breathing opponent, even at its most brain-dead) and a pvper that really wanted to raid could join a guild and raid to their heart's content (though this is a bit more restrictive b/c most guilds serious about raiding expect a certain time commitment and attendance record).
And another ingenious thing about pvp v raiding was the item design. Given the choice, no raider would wear pvp gear to raid and no pvp'er would want to wear pvp gear to a raid. Blizzard was very crafty in ensuring that gear optimized for raiders wasn't what pvpers would want and vice versa (a problem that was prevalent in the early days of pvp and BGs where raiders had the best of everything just b/c). So, unless you were just desperate to fill that slot (uh-huh-huh), you wouldn't want that overlap. Which meant that people on both sides of the aisle could have their cake and eat it, too... until, of course, the hardcore raiders all got sandy vag and insisted Blizz change the scheme even as pvpers were doing nothing to deprive raiders of their raiding e-peen.
At its best, this was a great example of how WoW had tried to be casual friendly while still catering to hardcore gamers/raiders, but with both being able to enjoy the game *and* still enjoy their respective purps to avoid zero-sum situations where giving one set of players one thing necessarily meant having to deprive the other.
(deleted and re-posted same entry since I couldn't edit)