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August 22nd, 2003 - Adventures in Engineering — LiveJournal
The wanderings of a modern ronin.

Ben Cantrick
  Date: 2003-08-22 08:18
  Subject:   Recursive licking (.com)
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http://www.livejournal.com/users/fotow00t/103414.html
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Ben Cantrick
  Date: 2003-08-22 12:09
  Subject:   Freddy vs. Jason tonite.
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I'm going to see Freddy vs. Jason tonite. (Yes, I do like bad movies. Got a problem with that? ;]) No firm plans as to where or when, yet. If you want to go, hit me on the cell - 303-817-5817. I have a somewhat busy afternoon still ahead of me, so if I don't answer, leave a message with your number and I'll get back to you before 6pm.

Forewarned, however, that I can't stay out late or drink much tonite. jadedragon13 and I are riding up to Keystone tomorrow for a motorcycle show, and I have to get up before 7am.
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Ben Cantrick
  Date: 2003-08-22 21:23
  Subject:   Freddy vs. Jason was okay.
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Don't pay full price. But still, it was a fun ride. There were some cheesy moments, of course - hell, it wouldn't be a crossover movie or a Freddy movie or Jason movie without that. The editing was fairly good, I wasn't bored and it went fairly quickly. The Jason "Jay" Mewes spoof character and the Freddy Alice in Wonderland caterpiller were actually pretty funny. I find Freddy more terrifying, but the inner social reject geek in me enjoys seeing Jason kill the popular kids more overall. ;]

The song playing during the credits was a tune by the band Killswitch Engage, who I saw live at the Ogden about a month ago. I am more firmly convinced than ever that the Og's sound system could ruin any band. The song I heard in the theater may not have been the most ass-kicking thing in the world, but it was miles better than what I heard at the Ogden. I was surprised to notice in the credits that Type O Negative also had a song on the soundtrack. I'll have to give it a listen and see if it's any good.

There was a preview for Underworld before the movie. I hope it doesn't suck, but it probably will. I want it to be what Blade II should have been...

BTW - Katharine Isabelle. Rwwworr! (She plays Gibb, the drinker/smoker with the jerk boyfriend.)
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Ben Cantrick
  Date: 2003-08-22 22:48
  Subject:   I still b0w before Carmack.
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Though he's widely regarded as an innovator, Carmack is a big fan of old-school arcade games. He's also an unlikely supporter of Nintendo's recently announced philosophy that games have become too difficult.

"I agree strongly with that point of view, but I'm in the minority in the PC space," he told me last week at QuakeCon – the annual Woodstock-like gathering of "Doom" and "Quake" fans. "I want a game you can sit down with, pick up and play. [Role playing games], for example, got to where they had to have a book ship with the game."


http://money.cnn.com/2003/08/21/commentary/game_over/column_gaming/index.htm


On a mostly unrelated note, there's a rather accurate and eviscerating critique of video game journalism... IN ELEVEN PARTS.

http://www.insertcredit.com/features/journalism/index1.html

From part 1:


He or she who denies that videogames are trying for something different these days is not listening. And I hope to the high heavens that they’ve taken up some profession outside of the gaming industry. Games are striving to legitimate themselves as art, under the direction of ‘names’ like kojima, naka and Tetsuya Mizuguchi. Hell, even that Denis Dyack character. Even games that do not strive for art have a cultural influence. Even BMXXX makes us think. Game journalism is not keeping up. Games have a profound influence on youth culture. Pokemon is as deep as you need to get to realize it. Whether these games cause violence or an alarming propensity for sharing is another issue. What’s certain is that children, adults, moms and senators think about videogames. Major news outlets have picked up on this, and are starting to do legitimate coverage of gaming trends. This is on the web exclusively, mind. Print newsstand journalism is still utter rot.

But this says, if nothing else, that we game journalists are way the god-spitting-hell behind.


From part 3:


I cannot, by writing this article, make you into a good video game journalist. I can, however, tell you how not to make people think that you’re a particularly bad one. And that’s what we’re going to talk about today. Disclaimer: just like in those lists in the AA pamphlets they have at church, if merely one or two of these apply to you, it does not necessarily mean you are a bad video game journalist. So don’t get all worried when I begin with...

1. You call Shigeru Miyamoto anything other than Shigeru Miyamoto.

This can take any number of forms. F’rinstance, some people have not gotten past the fact that you do not refer to a person by their first name in a story, so just like they called George Washington "George" in their fifth- grade super-long 500-word essay, they call Shigeru Miyamoto "Shigeru" like they are friends. It gets worse, though. Shigsy, Shiggy, The Shigster, Shiggity Shiggity Shwa, whatever. If you sound like Rob Schneider at the copy machine when you refer to Shigeru Miyamoto, take some time to ponder if you really feel like you are conducting yourself in a professional manner.

To put it another way: Shigeru Miyamoto is not a mascot character. He is an actual human being with two kids and a dog. He is fun-loving, yes; I bet he probably wouldn’t even mind so much if you ran up to him yelling "SHIGGAH! SLAP ME SOME SKIN, HOMES!" He might even give you a low five and do the thing where you wiggle your fingers afterwards, if you did it too. But would he think you were a professional person, or a slightly obsessed fan?
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