October 29th, 2003


[k5] Pixel and Vertex shaders (sort of) explained.

If you program or play computer games or even recently attempted to purchase a video card, then you will have no doubt heard the terms "Vertex Shader" and "Pixel Shader". What do they mean, other than that marketdroids will never cease to invent crappy technology jargon? Hear all the noise about "Hardware T&L" a couple of years ago? It's all related and this article will attempt to describe it all neatly for you.


This is not an uber-great article, but it's alright. He makes some good analogies that explain pixel and vertex shaders much better than most explanations I've seen before.

Look more closely at the water in the Half-Life 2 screenshot above. (192k, 1280x934 jpg) Notice the realistic dimming and distortion of color and pattern through the water. That's pixel and vertex shaders in action. Effects like that were previously almost impossible.

First(?) Matrix: Revolutions review up.

Believe me when I say this, it is very difficult describing this movie without giving the story away. The movie starts exactly where Reloaded ended, on the ship with Neo and Bane unconscious while Morpheus, Trinity, Link and a few others try to come up with a strategy to get back to Zion. Suddenly, the movie jumps right into the action and starts to supply answers to all the questions the prequel, Reloaded, has created.

The pacing of this movie is excellent, much better than its prequel. The special effects have been turned up ten fold along with the acting, sets and music. This is the final chapter, all truly ends here. There will be no more sequels so this movie holds the climax to the Trilogy.

As the plot starts to unfold and as the purpose of each character is discovered, you'll start to realize how grand and epic this movie truly is.


Really that good? We'll see...

(Thanks to X-MAN over at MrCranky.com for the link.)