September 18th, 2008

Captain Obvious

Schneier on the Chinese/NSA internet de-anonymizing plans.

A second, apparently leaked ITU document offers surveillance and monitoring justifications that seem well-suited to repressive regimes:

"A political opponent to a government publishes articles putting the government in an unfavorable light. The government, having a law against any opposition, tries to identify the source of the negative articles but the articles having been published via a proxy server, is unable to do so protecting the anonymity of the author."

TraceBack is most useful in monitoring the activities of large masses of people. But of course, that's why the Chinese and the NSA are so interested in this proposal in the first place.

It's hard to figure out what the endgame is; the U.N. doesn't have the authority to impose Internet standards on anyone. In any case, this idea is counter to the U.N. Universal Declaration of Human Rights, Article 19: "Everyone has the right to freedom of opinion and expression; this right includes freedom to hold opinions without interference and to seek, receive and impart information and ideas through any media and regardless of frontiers." In the U.S., it's counter to the First Amendment, which has long permitted anonymous speech. On the other hand, basic human and constitutional rights have been jettisoned left and right in the years after 9/11; why should this be any different?

But when the Chinese government and the NSA get together to enhance their ability to spy on the world, you have to wonder what's gone wrong with the world.

The US has been making itself into a police state ever since 9/11. Anyone who's surprised by this maneuver simply hasn't been watching the news.

"If you're not outraged, you're not paying attention."

P.S. Also, your tax dollars are being spent to see if maybe TEH TERRAH-ISTS might be.... playing World Of Warcraft!!
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    Anti-Flag - Welcome To 1984

LightBot - fun little flash game.

This is basically like LOGO with a robot. It's a little more interesting than that though, because it's 3D (there are blocks stacked up that you have to jump up and down on) and there are blue squares/switches/lights that you have to activate. The other challenge is that in the later levels, the number of instructions slots available is less than the total number of moves required to solve the level. So you're forced to use the subroutines to automate repeated tasks, instead of writing them out longhand.

Most of the levels are quite easy, with only 10, 11 and 12 being even a bit challenging. However, level 10 threw me for a loop in a big way...

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