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[Digg] Subdivision modeling primer. - Adventures in Engineering — LiveJournal
The wanderings of a modern ronin.

Ben Cantrick
  Date: 2006-03-22 07:09
  Subject:   [Digg] Subdivision modeling primer.

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  User: ohmisunao
  Date: 2006-03-22 08:15 (UTC)
  Subject:   (no subject)
Interesting.. I've never heard of Silo.. Though for next-gen game development.. it's likely that the sculptor will be working in the opposite direction (low to high) and the low-poly model will be used as the in-game mesh while the high-poly model will end up as the normal map. This thing was created mostly to down-res scan data I bet...
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May 2015