Though he's widely regarded as an innovator, Carmack is a big fan of old-school arcade games. He's also an unlikely supporter of Nintendo's recently announced philosophy that games have become too difficult.
"I agree strongly with that point of view, but I'm in the minority in the PC space," he told me last week at QuakeCon – the annual Woodstock-like gathering of "Doom" and "Quake" fans. "I want a game you can sit down with, pick up and play. [Role playing games], for example, got to where they had to have a book ship with the game."
On a mostly unrelated note, there's a rather accurate and eviscerating critique of video game journalism... IN ELEVEN PARTS.
From part 1:
He or she who denies that videogames are trying for something different these days is not listening. And I hope to the high heavens that they’ve taken up some profession outside of the gaming industry. Games are striving to legitimate themselves as art, under the direction of ‘names’ like kojima, naka and Tetsuya Mizuguchi. Hell, even that Denis Dyack character. Even games that do not strive for art have a cultural influence. Even BMXXX makes us think. Game journalism is not keeping up. Games have a profound influence on youth culture. Pokemon is as deep as you need to get to realize it. Whether these games cause violence or an alarming propensity for sharing is another issue. What’s certain is that children, adults, moms and senators think about videogames. Major news outlets have picked up on this, and are starting to do legitimate coverage of gaming trends. This is on the web exclusively, mind. Print newsstand journalism is still utter rot.
But this says, if nothing else, that we game journalists are way the god-spitting-hell behind.
From part 3:
I cannot, by writing this article, make you into a good video game journalist. I can, however, tell you how not to make people think that you’re a particularly bad one. And that’s what we’re going to talk about today. Disclaimer: just like in those lists in the AA pamphlets they have at church, if merely one or two of these apply to you, it does not necessarily mean you are a bad video game journalist. So don’t get all worried when I begin with...
1. You call Shigeru Miyamoto anything other than Shigeru Miyamoto.
This can take any number of forms. F’rinstance, some people have not gotten past the fact that you do not refer to a person by their first name in a story, so just like they called George Washington "George" in their fifth- grade super-long 500-word essay, they call Shigeru Miyamoto "Shigeru" like they are friends. It gets worse, though. Shigsy, Shiggy, The Shigster, Shiggity Shiggity Shwa, whatever. If you sound like Rob Schneider at the copy machine when you refer to Shigeru Miyamoto, take some time to ponder if you really feel like you are conducting yourself in a professional manner.
To put it another way: Shigeru Miyamoto is not a mascot character. He is an actual human being with two kids and a dog. He is fun-loving, yes; I bet he probably wouldn’t even mind so much if you ran up to him yelling "SHIGGAH! SLAP ME SOME SKIN, HOMES!" He might even give you a low five and do the thing where you wiggle your fingers afterwards, if you did it too. But would he think you were a professional person, or a slightly obsessed fan?