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Parkour game - "Mirror's Edge" - Adventures in Engineering — LiveJournal
The wanderings of a modern ronin.

Ben Cantrick
  Date: 2008-05-14 18:25
  Subject:   Parkour game - "Mirror's Edge"
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  Tags:  digg, gaming



Mirror's Edge was announced almost a year ago and has slipped quitely under radar until now! It's powered by Unreal Engine 3, in addition to a new lighting solution developed by EA Digital Illusions CE (DICE). The video of the gameplay shows a clean, brightly coloured, and realistic enviornment. You can do things such as wall-running, climbing up sides of buildings, leaping long distances, and much more. The game trailer of real gameplay footage shows how freely the main character, Faith, moves.

Despite that most first person games are shooters, it's stressed that even though your character can hold weapons, it's an action adventure and not designed as a true shooter. "The focus isn't on the gun, it's on the person." O'Brien stresses. Combat in Mirror's edge takes a back seat as you attempt to find the fastest/best route through the games environments. Carrying a weapon will slow Faith down, so the player will have to make decisions when to carry a weapon, and depending on the weapon it might even hinder the way she moves.


http://www.gamegirl.com/article/79313/mirrors-edge-preview/

Gameplay footage: http://www.gametrailers.com/player/33585.html

This is a great concept for a video game. I hope the execution is as good as the inspiration. The gameplay footage does look good.
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Ohmi
  User: ohmisunao
  Date: 2008-05-15 00:36 (UTC)
  Subject:   (no subject)
There was an article about how they're using the PS3's Cell Processor to make the textures in-game higher rez.. I was like ??? The Cell is cool and all but it does not add video ram. Maybe some trick texture parsing and/or on-the-fly decompression routines.. anyway they wouldn't give any details as to how they're doing that (of course company secret NDA etc).
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Ben Cantrick
  User: mackys
  Date: 2008-05-15 02:14 (UTC)
  Subject:   (no subject)
Maybe some trick texture parsing and/or on-the-fly decompression routines..

http://en.wikipedia.org/wiki/Procedural_textures ?
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Ohmi
  User: ohmisunao
  Date: 2008-05-15 03:33 (UTC)
  Subject:   (no subject)
Could be.. I don't typically see games use them.. but I guess they could. :)
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Ben Cantrick
  User: mackys
  Date: 2008-05-15 07:11 (UTC)
  Subject:   (no subject)
Halo 2 did. You can see it building up the textures real briefly at the beginning of cut scenes.
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Ohmi
  User: ohmisunao
  Date: 2008-05-15 08:22 (UTC)
  Subject:   (no subject)
ORLY? I thought it was just really slow at loading normal maps.
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Ben Cantrick
  User: mackys
  Date: 2008-05-15 08:45 (UTC)
  Subject:   (no subject)
I can't find a link on the Interwebs now to back me up. I may be wrong.
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Ben Cantrick
  User: mackys
  Date: 2008-05-15 03:02 (UTC)
  Subject:   (no subject)
His review of GTA4 was weak. I think he caved in, afraid of the flameage that he would receive if he called it what it is: Pretty, but just another sequel. GTA3 with better graphics.
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  User: (Anonymous)
  Date: 2008-05-15 16:51 (UTC)
  Subject:   (no subject)
This game looks stunning.

I guess that now makes 3 games worth buying for the PS3...
still not enough for me to get a PS3 though. Bummer.

-l
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Ben Cantrick
  User: mackys
  Date: 2008-05-15 19:51 (UTC)
  Subject:   (no subject)
What were the other 2?
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